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Type 2 fun explained: the outdoor world's three-tier scale

Type 2 fun explained: the outdoor world's three-tier scale
Yuki Tanaka-ChenWriter at Smartonic
6 sources7 min read
Type 2 fun is the outdoor community's term for an activity that is miserable in the moment and enjoyable in memory. The Type 1 Type 2 Type 3 fun scale distinguishes activities by how the experiencing self and the remembering self diverge. Type 1 feels good during and after. Type 2 feels bad during and good after. Type 3 feels bad during and after.

The outdoor community has a piece of vocabulary that most self-improvement writing has missed for two decades. It calls Type 1 fun the kind of activity that is enjoyable in the moment and enjoyable to remember. It calls Type 2 fun the kind that is miserable while it is happening and pleasurable in retrospect. And it calls Type 3 fun the kind that is miserable in both directions, often with lasting damage.

So what is Type 2 fun? It is an activity that is miserable while it is happening and enjoyable to remember afterward. The full Type 1 Type 2 Type 3 fun scale, popularized in the American outdoor community, tracks a temporal gap between the experiencing self and the remembering self. Type 1 feels good during and after. Type 2 feels bad during and good after. Type 3 feels bad during and after, often with lasting damage.

Physical intensity doesn't decide the category. A weekend of Type 1 and a weekend of Type 2 can involve identical output; what differs is the gap between the experiencing self and the remembering self.

Type 1, Type 2, Type 3: three different things, not a spectrum

The Type 1 Type 2 Type 3 fun scale is usually credited to Alaska climbing circles in the 1980s, though the specific coinage is contested. Rainer Newberry, a University of Alaska Fairbanks geologist active in the Fairbanks alpine community, is one of the names most frequently cited. Kelly Cordes, the American alpinist and former senior editor of the American Alpine Journal, pushed the vocabulary into wider outdoor culture through his climbing writing in the mid-2000s.

The distinction becomes clear once you separate two questions. First: how does the activity feel while you are doing it? Second: how does it feel when you look back on it a month later? The three interesting combinations line up like this.

Type 1 scores positive on both. A great meal with friends. A pickup basketball game. A summit day where conditions hold and the descent is quick.

Type 2 scores negative on the first and positive on the second. You suffer while you are cold, wet, exhausted, or bored. The memory that forms afterward is warm, occasionally reverent, and usually gets retold better than the experience earned.

Type 3 scores negative on both. The suffering was real, the memory of the suffering is still real, and something got hurt or broken that has not repaired. A poorly planned high-altitude summit push that ends in frostbite. An unsecured river crossing that leaves lasting fear. A relationship stress-tested by an event too big for it.

Type 1 vs Type 2 is a question of when you are enjoying yourself. Type 2 vs Type 3 is a question of whether you should have gone at all.

Why humans keep signing up for Type 2

The behavioral question is why anyone would voluntarily choose an activity they know will be miserable during. Daniel Kahneman's distinction between the experiencing self and the remembering self, described across his research and elaborated in Thinking, Fast and Slow (2011), gives the cleanest answer.

The experiencing self lives moment by moment and has no long time horizon. The remembering self stitches those moments into a story and holds onto that story for years. When people plan future activities, they are almost never planning for the experiencing self. They are planning for the remembering self, which will curate whatever happens into a shape it wants to keep.

Kahneman's peak-end rule sharpens the point. Memory doesn't average an experience across its duration; it weights the peak and the ending disproportionately. A thirty-six-hour bikepacking route with sixteen hours of misery, a lung-burning climb to a pass, and a soft finish in a good bar produces a memory dominated by the pass and the bar. The miserable middle evaporates.

That mechanism is what makes these activities durable. The person signing up for a first ultramarathon is buying something specific: the identity, twelve months later, of someone who spent twelve hours on their feet.

What Type 2 actually looks like — six concrete examples

The form is open. These activities share a temporal signature, not a category. Six examples across the more common shapes:

A first ultramarathon. The 50K trail run is the canonical version. Anyone finishing their first one will describe the final ten kilometers as some of the worst hours of their year. Six weeks later the story sounds different.

A rainy multi-day backpack. Five days out, three of them wet. Wet socks, wet tent, wet stove. The story that emerges is almost never about the rain. It is about the one dry hour on day four, or the meal cooked under a tarp.

A hard first attempt at a real skill. Building furniture without power tools, refinishing a floor, butchering a whole animal. The person who's never done it curses for ten hours; the finished object stays in their kitchen for a decade.

Long-haul travel with a young child. An eleven-hour flight with a fourteen-month-old. Nobody enjoys it in the moment. The memory that survives is the child asleep on the parent's chest as the plane crossed the coast.

A hard piece of music learned slowly. Four months of a Bach fugue. Practice sessions that produce ordinary frustration. The performance is not a peak experience for the performer; the memory of the four months is.

A cold-water crossing at scale. An open-water swim across a mile of cold lake. Twenty-two minutes of measured misery, then a coffee on the other shore. The story survives longer than the shiver.

None of these are unique to endurance. The temporal decoupling is the diagnostic.

Where Type 2 slides into Type 3

Type 3 is the category the outdoor community treats most seriously and the category self-improvement writing treats least seriously. The line between the two is invisible during the event and clear in retrospect, which means the design work has to happen before the event.

Three features tend to separate Type 3 from Type 2. First, the suffering during the event exceeds the pre-planned budget by a factor of several times, usually because the environment changed and the participant did not turn back. Second, something structural gets damaged, a joint, a marriage, a savings account, in a way that does not repair on ordinary timescales. Third, the memory does not soften. It gets encoded as a warning rather than a story.

The mountaineering literature has the clearest examples. Jon Krakauer's Into Thin Air (1997) describes a 1996 Everest expedition where several summit-day decisions crossed the line between Type 2 and Type 3 in ways nobody noticed until the storm arrived. Everyone who summited that day and returned alive has a story from an experience that broke past the memory-softens threshold.

The pre-event practices that keep Type 2 from becoming Type 3 are simple to name and harder to enforce. Honest turnaround times. Medical qualification for the specific exposure. A person off the event who can call it. Realistic registration of what the participant is currently capable of, rather than what they hope to be capable of by the start.

An activity designed to sit at the edge of Type 2 will occasionally slip into Type 3 anyway. The design goal is to make that slippage rare, reversible, and never fatal.

A misogi is engineered Type 2 fun

The vocabulary of Type 1, Type 2, and Type 3 and the vocabulary of a misogi describe the same phenomenon from adjacent angles. Both center on the gap between experience and memory. Both take that gap seriously as a design variable. Our main piece on misogi covers the ritual and the modern reframe in detail.

The misogi practice adds one specific constraint on top of the middle category: the 50 percent failure design. A well-chosen misogi is a Type 2 event the participant might not finish. The unfinished ones stay in the middle category. Some finished ones drift into Type 3 if the participant miscalibrated. That is one reason misogi practitioners are careful about safety floors.

The scale also gives a person planning an annual event a language for what they are actually buying. Not a fitness gain, not a peak experience: a durable autobiographical memory that will make an ordinary Tuesday the following March feel adjacent to something they once did on purpose.

The Sierra 50K, the fugue, the flight with the toddler. The specific event doesn't matter. What matters is that the person remembering it a year later remembers it differently than they lived it — and that gap is why the outdoor community has been quietly right about this for forty years.

References
  • Kahneman, D. (2011). Thinking, Fast and Slow. Farrar, Straus and Giroux.
  • Daniel Kahneman — biographical and research context, including the experiencing self and the remembering self distinction.
  • Peak-end rule — Kahneman's memory-weighting finding.
  • Krakauer, J. (1997). Into Thin Air: A Personal Account of the Mt. Everest Disaster. Villard.
  • Cordes, K. — climbing dispatches and American Alpine Journal editorial contributions covering the fun-scale vocabulary in outdoor circles.
  • Newberry, R. — University of Alaska Fairbanks geologist and Fairbanks-area alpinist; commonly cited as one of the originators of the fun-scale coinage.

FAQ

What is Type 2 fun in one sentence?
Type 2 fun is any activity that is miserable in the moment and enjoyable to remember. The category sits inside a three-tier scale used in outdoor and mountaineering circles: Type 1 (fun during, fun in memory), Type 2 (miserable during, fond in memory), Type 3 (miserable during, miserable in memory). The defining feature is the gap between the experience and the memory.
What is the difference between Type 1, Type 2, and Type 3 fun?
Type 1 is enjoyable during and enjoyable to remember. Type 2 is miserable during and enjoyable to remember. Type 3 is miserable during and still miserable to remember, usually because something got hurt or damaged that has not repaired. Type 2 is the interesting middle category. Type 3 is the category the outdoor community warns against.
Who came up with the Type 2 fun scale?
The scale is usually credited to Alaska climbing circles in the 1980s. Rainer Newberry, a University of Alaska Fairbanks geologist active in the Fairbanks alpine community, is one of the names most frequently cited. Kelly Cordes, the American alpinist and former senior editor of the American Alpine Journal, popularized the vocabulary through his climbing writing in the mid-2000s. The specific coinage is contested; the vocabulary is not.
What are some Type 2 fun activities that are not endurance sports?
The category is not limited to endurance. A first attempt at butchering a whole animal, building furniture without power tools over a weekend, or learning a difficult piece of music over four months all qualify. Long-haul travel with a young child qualifies. A cold-water swim across a mile of lake qualifies. What matters is the temporal decoupling of misery during and fondness after.
How do you tell if an activity is Type 2 or Type 3?
The difference is often invisible in the moment and clear in retrospect. Three markers separate them: the actual suffering exceeded the pre-planned budget by a factor of several times; something structural was damaged (a joint, a marriage, a savings account) in a way that has not repaired on ordinary timescales; and the memory of the event did not soften with distance. If all three are present, the event was Type 3.
Is Type 2 fun the same as a misogi?
A misogi is a specific engineered form of Type 2. The extra constraint is the 50 percent failure design: the participant should have roughly a coin-flip chance of not finishing. A misogi is always Type 2 by design. Most Type 2 activities are not misogis, because most are not calibrated to a 50 percent failure rate. Our main piece on misogi covers the full framework.